I need to thank some very supportive people, without whom this project never would have happened. 8.9.2.3 APCs (Armored Personnel Carriers)Ĭontents Acknowledgements and Notes.8 Part VI: Weapons, Ammunition, Armor, and Equipment, Including Chems and Vehicles.6.1 Some Common Things in the Fallout Universe.6 Part IV: The Fallout Universe (Post-Nuclear United States: The Rough Guide).5.4.8 Detecting, Laying, and Disarming Mines.5.4.6 Noticing, Setting, Disarming, and Setting Off Traps.5.2.3.5 Attack Step Four: Continuing and Ending Combat.5.2.3.4 Attack Step Three: Chance for Criticals.5.2.3.2 Attack Step One: Determining and Rolling Against To Hit.5.2.2 Combat Step One: Determine Combat Sequence.5.1 Before Combat: Equipping Weapons and Armor.4.7 Character Creation Part Six: Karma and Finishing Touches.4.6 Character Creation Part Five - Skills.4.5 Character Creation Part Four – Statistics.4.4 Character Creation Part Three - Traits.4.1 Character Creation Part One: Character Concept.3.2 Glossary of Terms in the Fallout Universe.
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